Damn, it’s been a while!

Oh boy, it has really been a while, hasn’t it?

I’ve been joking about the posts taking forever to go out but this time it’s really been a looooong time since the last time I posted here… Life has been busier than ever but hey, who’s not busy nowadays?

With all the things that are going on lately, I’ve almost forgotten I’ve got a blog sitting around here! The University, GSO, a ton of side projects and now the semester final exams are really eating up a lot of time…

But honestly, I really do want to make it a habit to write here more often…

When I started writing the Arkandroid tutorials, I thought well, since I do have to spend time on it and make it for the class, why not also write about it here? So I started putting out tutorials as I was making the game for the class. But as the deadline for it was coming closer and closer, I really had to wrap it up and once I turned it in, I had to start studying for other exams. Then in summer, I got busy again with other projects and I completely forgot about it. But I really do want to finish writing it.

I’m not exactly sure when I will finish it, but I will. After all I do want to write about other things as well so I will try to find and spend some time for this blog every week and get more posts going out more often!

So see you all in the next post, hopefully very soon! 

Arkandroid: Let’s make a Breakout Game with Unity3D! – Part 4

Nope, not so easy 😏 We’ve got a game to finish, remember? 😛

So I know I lied in the last post, we didn’t really add more blocks to the scene. But we did something important, we prepared the blocks so they can be initialized from a central controller, the GridController! Which is the name of the next script you will have to make!

On the scene, create a new empty object and on the Inspector, click on Add Component, go to new script and create a script with the name GridController. Then open it and copy the following code:

Read More

Arkandroid: Let’s make a Breakout Game with Unity3D! – Part 1

Since I got to make an Arkanoid style game for my Game Development class, I was thinking “why not do it as a part of the #100DaysCode Challenge which I recently started?”

But instead of just making the game and talk about the progress on Twitter, I could actually do something even better!

Let’s make it together!

So in the next few days, I plan to post in detail how I made -and you can make too!- a simple Arkanoid style game with Unity3D. I’ll be writing these articles while making the game for my class. So if you have any ideas on how it could be improved, let me know in the comments.

Read More

R1D2: A minor setback… But that’s a good thing!


Remember when I said that with the summer break I will also get a ton of free time to do whatever I want? Well, the sad truth is that the exams are not over yet and there’s one last thing that needs to be done.

Two final projects for the Game Development class, the swan song of the semester.

But that’s not necessarily a bad thing!

Since the purpose of the #100DaysOfCode Challenge for me is to motivate myself even more to build stuff this summer, why not make these two games also a part of the challenge?!

So what are these two projects?

Both projects have to be made on Unity3D, in C#.

The first one is to make an Arkanoid style game while the second one is a very simple AR app using Vuforia.

The deadline is on June 13th so I’ll probably start working on them today, starting with the Arkanoid game.

More updates coming soon!

R1D0: Hello there! But why?

Seriously, why?

Why would I start a blog now? And more importantly, why should *you* care and read it? Alright, let’s take things from the start!

In the beginning was… a coder!

A few days ago I decided to take the #100DaysOfCode Challenge. The summer break is near and I will – finally – get some extra time to do all the things I’ve always wanted but couldn’t because of all the time the university was taking away. Work on awesome projects, learn new things, world domination! 😈

Err, okay, maybe not that last one 🤔
Anyhoo… 🙄

Read More